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Smuggler Gunslinger Advanced Class Guide - Star Wars The Old Republic

Learn key abilities, recommended skill builds, and playing strategies for this advanced class.

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Become a Damage Dealing Expert!

(Guide Update for 2.2 Patch)

When it comes to shooting first and asking questions later, no class does the job faster than a Gunslinger. The Gunslinger is one of the two possible advanced classes for the Smuggler and focuses on one thing and one thing only-- taking aim and killing. All three Gunslinger specializations (often called class trees) are geared toward taking down enemies from afar quickly and efficiently. The Gunslinger is a ranged DPS (damage per second) class that uses dual blaster pistols.

Smuggler Gunslinger in PvP

For the purposes of this advanced guide, I will assume that you've made your way through the introductory Smuggler levels and are either level 55 or ready to embark on the continuation of your leveling journey after having chosen the Gunslinger advanced class. I'll cover a variety of builds including leveling builds, endgame (level 55) DPS builds and PvP (player vs. player) builds, but for the majority of the guide I will focus on PvE (player vs. environment) gameplay. There will be a separate section for PvP combat. I'll also assume that you have a basic handle on most of SWTOR's gameplay commands and user interface options.

Gunslinger Specializations

All three Gunslinger specialization choices are aimed toward ranged DPS. They differ as far as abilities, tactics, damage type, mobility and survivability are concerned. Generally, you'll want to place the majority of your talent points (the points you get per level starting when you pick an advanced class) into one of three trees while placing a few points into secondary specializations, but it's also possible to make viable hybrid specs.

Let's compare the three specializations:

#1 - Sharpshooter

Sharpshooters specialize in dealing the most damage possible safely from afar using the Smuggler's Cover mechanic. Sharpshooters must be behind cover in order to maximize their damage, so while it's possible to level and PvP using a full Sharpshooter build, other Gunslinger builds may provide a little more mobility and survivability options.

The most common build for most endgame DPS Gunslingers is the Sharpshooter build. In Flashpoints and Operations, you'll be able to stay safely behind Cover most of the time thanks to a friendly tank (the Jedi Guardian, Jedi Shadow or Vanguard Trooper leading the group and engaging first) taking most of the heat, so you'll have plenty of time to do what Sharpshooters do best-- blast away at their enemies and wreak havoc. While other Gunslinger specializations are viable at level 55, Sharpshooter DPS will come out slightly on top during most fights.

Sharpshooters also have excellent burst damage. They can utilize a wide range of cooldowns (abilities with wait times) to deal damage extremely quickly when it's needed most. They also get extra Energy regeneration while in Cover due to Foxhole, which is another reason the Cover mechanic is so important for Sharpshooters.

#2 - Saboteur

The Saboteur still relies on dealing damage from afar, but has a lot more tricks up their sleeve. Saboteurs specialize in DoT (damage over time) damage as well as AoE (area-of-effect) damage instead of pure burst damage. Saboteurs are also quite a bit more mobile and have a solid amount of survivability options if they get into serious danger while fighting.

Saboteur is a popular option for PvP Gunslingers since mobility is extremely important when fighting other players. The extra survivability options also help. Saboteur also makes a solid specialization choice for leveling due to the large packs of enemies you'll frequently encounter.

#3 - Dirty Fighting

The Dirty Fighting specialization is shared with Scoundrel Smugglers and features a decent array of utility and mobility options that can benefit both Gunslingers and Scoundrels. Damage-wise, Dirty Fighters specialize in DoT attacks and bleed effects and can learn a few tricks that let them take less damage from their enemies.

The tree works solidly as far as mechanics go for PvP and soloing, although most Gunslingers generally find that a Saboteur PvP and/or soloing build is a little more efficient. For endgame PvE purposes, Dirty Fighting is currently lacking as far as raw DPS goes in comparison to both Sharpshooter and Saboteur. Dirty Fighting is often used in hybrid endgame specs since 2.0, however.

Gunslinger Basics - Energy

In our Beginner's Smuggler Guide we talked a bit about Energy, which is the Smuggler's resource mechanic. Energy is the yellow bar beneath your character's health bar that caps at 100. For Gunslingers, it's vital to keep an eye on your Energy and practice how to best utilize it. There will be times when you'll want to conserve Energy during a long fight and times when you'll want to throw everything you've got into quickly taking down an enemy.

In order to use as many high-powered abilities during a long fight as you can, you will also want to get a feel for how Energy naturally regenerates during combat. Energy regenerates the quickest, at a rate of 5 Energy per second to be exact, when you're at 60 Energy or above. When you have 20-60 Energy, your regeneration rate slows to 3 Energy per second. Finally, when you're at 20 Energy or below, it drops down to 2 Energy per second.

Each specialization will have a different approach when it comes to Energy consumption and conservation, but all specializations should try and stay above 60 Energy if at all possible unless you are in the middle of a cooldown such as Cool Head. To do this, most Gunslingers will rotate between various high-Energy and low-Energy attacks. Stay tuned for more information in the rotation section.

Gunslinger Basics - Cover

We also briefly went over the Smuggler's Cover mechanic in our Beginner's Smuggler Guide. Cover will be a staple for any Gunslinger due to the various bonuses and extra skills that the specializations receive while in Cover. Being in Cover also gives Gunslingers a defensive bonus.

Before choosing an advanced class, Smugglers only gain that defensive bonus while using Take Cover behind an object in the environment. Upon choosing Gunslinger, you'll gain a new passive ability called Hold Position that gives you a defensive bonus even when using Crouch. This lets you use Cover-only abilities anywhere. You'll also gain immunity from interrupts and ability pushback while in Cover, which will let you use your abilities with activation times without worry.

There is still a slightly larger defensive benefit to using Cover from behind objects in the environment, so keep this in mind every time you're planning a pre-battle strategy. Also keep in mind that there are often reasons to leave your safe Cover spot and dive into a new spot. Tougher battles in Flashpoints and Operations often have fight mechanics that require a lot of movement, and even when grouping with others you'll sometimes have to run from harmful ground AoE effects or run closer to your healer. Even while in cover, be aware of the fight going on around you and react accordingly.

Example Gunslinger Specs

Here's the fun stuff! We'll be going over a few popular Gunslinger specs that are fairly different as far as playstyle is concerned so you can get a feeling for the different specs. We'll go over where to place your talent points and discuss which abilities you should use and when. Ability usage is usually called a rotation since abilities are often rotated between.

These specs will be suitable for both endgame Flashpoints/Operations and leveling. There are obviously going to be several other viable specs that are similar to these. These specs are merely options and may not necessarily be the best for every situation. You are more than welcome to experiment and find your own specs that work well for your Gunslinger. In fact, I encourage it! That's half the fun of exploring the game, after all.

Note: If you use these specs for leveling, you won't get all of the abilities early on.

Example Spec 1: Sharpshooter - Unbridled Firepower

Playstyle: Fast and furious, this spec is designed for doing as much damage as possible. It's best suited for Flashpoints, Operations and group gameplay, but can still be used for soloing.

Spec: 36 points in Sharpshooter, 3 in Saboteur and 7 in Dirty Fighting.

View This Spec: http://www.torhead.com/skill-calc#700dcrbdRkRMfkdzZ0cZG0b.3

Single Target Rotation:
For use against bosses or enemies that will take a while to kill.

  • After finding a good Cover spot and waiting for your companion or tank to grab the mob, open up with XS Freighter Flyby. This is one of your strongest attacks and should generally be used as it becomes available.
  • Your other strongest attack is Aimed Shot. Keep this ability on cooldown as well.
  • After using Charged Burst, Quickdraw, Speed Shot or Aimed Shot, make sure to use Trickshot, which is a followup attack. It's essentially free damage.
  • If your group needs an armor debuff, make sure to keep Flourish Shot up.
  • Use Speed Shot and follow up with Trickshot.
  • Use Charged Burst and follow up with Trickshot.
  • Vital Shot can also be kept up for additional damage, but make sure to prioritize your burst effects.
  • Once the target drops below 30% health, Quickdraw should light up on your bars. Use it every time it's available, pairing it with Trickshot.
  • If you find your Energy is dropping low, slow down on your rotation and use Flurry of Bolts to let your Energy regeneration kick in.

AoE Rotation:
For use against large packs of enemies.

  • Once your tank or companion has control of the group, prioritize using XS Freighter Flyby. This is your best AoE ability.
  • Once that's on cooldown, use Thermal Grenade followed by Sweeping Gunfire.
  • Rinse and repeat! Keep in mind that your Energy will drain rather quickly when using AoE abilities for a prolonged period of time.

Burst Cooldowns:
These are used when you want to deal extra damage during a fight. A good time to use these is when you know you won't have to move for a while and have just refreshed your DoT effects.

  • Burst Volley: Use this directly following Speed Shot. Try and use this as often as possible, since it's on a rather short cooldown of 45 seconds.
  • Smuggler's Luck: Use this every time it's available. You will use Charged Burst enough to make good use of it regularly.
  • Illegal Mods: Pair this with other cooldowns like Burst Volley for the best effect.
  • Relics: If you have any relics with special cooldown abilities, make sure to add these in along with an Adrenal. Relics can be bought from Dark/Light vendors. Use both right before Speed Shot for maximum effect.
  • Cool Head: This is your emergency Energy regeneration ability. I find it best used during periods of heavy burst damage, when you're unleashing all of your cooldowns. This basically lets you keep right on bursting. It can also be used if you unexpectedly find yourself dangerously low on Energy.

Survivability Cooldowns and Tips:
If you notice you're taking extra damage during a fight or your group needs a few moments to recover from a group of extra enemies, consider using these to help turn the tides of battle.

  • Scrambling Field: This is your big group survivability cooldown. Use it whenever your entire group is taking extra damage or if your healer needs some assistance.
  • Defense Screen: A nice personal survivability cooldown that can help if you find yourself taking extra damage.
  • Dodge: This one's a little situational, but can help if you notice you're taking direct damage.
  • Surrender: If you start DPS before your tank has control of the fight or if you accidentally pull mobs away from your companion, this can save the day.
  • Escape: If you get caught in a stun or blind and need to move, this ability can be your best friend.
  • Movement in general: If you need to move during a fight, do so. While on the move, use instant abilities such as Flurry of Bolts or even a survivability cooldown. Every bit helps.

When leveling or soloing with this build, you'll probably want to use a companion that can tank. Corso Riggs, Bowdaar or HK-51 are good choices. Make sure to send them in first and concentrate on nuking one target at a time, which is a Sharpshooter's specialty. If you need to use your DPS cooldowns to ensure your companion stays alive, do so. With this build, the faster you kill, the better chances you have of surviving.

Example Spec 2: Saboteur - Laying Waste

Playstyle: Mobile yet dangerous, this spec is designed to do plenty of AoE damage. While not a pure PvP spec, this spec will do decently in PvP with some small tweaks. It primarily functions as a solid leveling build with the ability to also lay waste to large groups of enemies at max level.

Spec: 36 points in Saboteur, 7 in Sharpshooter and 3 in Dirty Fighting.

View This Spec: http://www.torhead.com/skill-calc#700bcbZdIMbRodRrdGzZh.3

Single Target Rotation:
For use against bosses or enemies that will take a while to kill.

  • Open up with Flourish Shot if your group needs the armor debuff. Make sure to reapply this as necessary.
  • Your signature (and cool) Saboteur move is Hightail It, which places a trail of Scatter Bombs as you roll toward the enemy. Repeat this every time you are able to do so.
  • Fire off an Incendiary Grenade.
  • Keep Vital Shot up, which is a DoT.
  • Keep up Shock Charge, which is another DoT.
  • After the enemy's on fire and taking all sorts of damage, use Speed Shot and Sabotage Charge.
  • XS Freighter Flyby can be used against single targets as Saboteur. Pair burst cooldowns with it whenever possible.
  • Charged Burst can be used as filler (alternative attacks) if you find everything on cooldown.
  • Once the target drops below 30% health, you can also use Quickdraw, but you may still find that Charged Burst does more damage.
  • If you find your Energy is dropping low, slow down on your rotation and use Flurry of Bolts to let your Energy regeneration kick in.

AoE Rotation:
For use against large packs of enemies.

  • Once your tank or companion has control of the group, prioritize using XS Freighter Flyby. This is your best AoE ability.
  • Once that's on cooldown, prioritize Hightail It.
  • Use Incendiary Grenade followed by Thermal Grenade.

Rinse and repeat! Keep in mind that your Energy will drain rather quickly when using AoE abilities for a prolonged period of time.

Burst Cooldowns:
These are used when you want to deal extra damage during a fight. A good time to use these is when you know you won't have to move for a while and have just refreshed your DoT effects.

  • Sabotage: This can be either saved for when both Cool Head and Defense Screen are on cooldown or used to deal extra damage with Shock Charge. During PvE, it's usually safe to use this for damage. Follow up with Shock Charge and Incendiary Grenade.
  • Smuggler's Luck: This is worth pairing with Charged Burst whenever you get the chance to do so.
  • Illegal Mods: Pair this with other cooldowns like Sabotage for the best effect.
  • Relics: If you have any relics with special cooldown abilities, make sure to add these in. Relics can be bought from Dark/Light vendors. Don't forget Adrenals at this time as well.
  • Cool Head: This is your emergency Energy regeneration ability. I find it best used during periods of heavy burst damage, when you're unleashing all of your cooldowns. This basically lets you keep right on bursting. It can also be used if you unexpectedly find yourself dangerously low on Energy.


Note: If you take Cool Under Pressure, it also works nicely as a self-heal.

Survivability Cooldowns and Tips:
Survivability Cooldowns and Tips from the Sharpshooter build listed above count for here as well.

  • When exiting cover using a Saboteur build, use Quick Shot while on the move.

You have more freedom with a Saboteur when it comes to leveling and soloing, but using a tanking companion like Corso Riggs or Bowdaar is still recommended. You don't have to stay strictly behind Cover, but if you happen to get the attention (often called aggro) of enemies due to your strong AoE abilities, the damage mitigation will help. AoE to your heart's content when using a Saboteur build. Groups will die extremely quickly.

Example Spec 3: Dirty Fighting - Shoot 'Em and Bleed 'Em

Playstyle: As mentioned earlier, Dirty Fighting isn't quite as viable as a full spec since the launch of 2.0. However, a hybrid Dirty Fighting/Saboteur build is very effective for leveling, PvP and certain areas of endgame PvE including Flashpoints and Operation fights that require a solid dose of AoE. This spec is a mobile ranged spec that relies primarily on bleed damage, AoE effects and burst cooldowns to maximize the spec's efficiency. As a note, Dirty Fighting is rather Energy-intensive.

Spec: 25 points in Dirty Fighting, 16 in Saboteur and 5 in Sharpshooter.

View This Spec: http://www.torhead.com/skill-calc#700bcZbIMbRoZGbbkrMRRM.3

Single Target Rotation:
For use against bosses or enemies that will take a while to kill.

  • Open up with Flourish Shot if your group needs the armor debuff. Make sure to reapply this as necessary.
  • Your priority with a hybrid Dirty Fighting spec is to get all of your bleeds up as soon as possible. Start off with Shrap Bomb. Reapply it as necessary to keep up the bleed effect.
  • Keep Vital Shot up, which is a DoT.
  • Use Sabotage Charge and Shock Charge.
  • Use Wounding Shots, but ensure you have the Energy to do so.
  • XS Freighter Flyby is excellent for Dirty Fighting and should be used on cooldown.
  • After everything is on cooldown, Speed Shot can be used.
  • Aimed Shot makes for decent filler as well due to the fact that it does decent damage and has an activation time, giving you a few seconds of Energy regeneration.
  • Flurry of Bolts can also be used for Energy regeneration.

AoE Rotation:
For use against large packs of enemies.

  • Once your tank or companion has control of the group, prioritize using XS Freighter Flyby. This is your best AoE ability.
  • Use Shrap Bomb and reapply it as necessary.
  • Use Thermal Grenade and follow up with Sweeping Gunfure.
  • Rinse and repeat! Keep in mind that your Energy will drain rather quickly when using AoE abilities for a prolonged period of time.

Burst Cooldowns:
These are used when you want to deal extra damage during a fight. A good time to use these is when you know you won't have to move for a while and have just refreshed your DoT effects.

  • Cool Head: This is your emergency Energy regeneration ability. For Dirty Fighting, it's often best used right before using Wounding Shots since it effectively negates the high Energy cost of Wounding Shots.
  • Smuggler's Luck: This is worth pairing with Charged Burst, but will most likely be the only time you use Charged Burst.
  • Illegal Mods: Pair this with XS Freighter Flyby for best effect.
  • Relics: If you have any relics with special cooldown abilities, make sure to add these in. Relics can be bought from Dark/Light vendors.

Survivability Cooldowns and Tips:
Survivability Cooldowns and tips from the Sharpshooter build listed above count for here as well.

You have more freedom with a Dirty Fighting build when it comes to leveling and soloing, but using a tanking companion like Corso Riggs or Bowdaar is still recommended. Mix your bleeds with powerful AoE abilities as you kill groups of enemies and you should do well. Remember to always keep an eye on your Energy levels.

Stats and Gearing

Useful Basic Stats:

  • Cunning: The most important stat for all Gunslingers. It increases all of our damage done.
  • Endurance: Found on all gear and increases our maximum health. Gunslingers will end up with it naturally. It's useful for surviving a tiny bit longer, but don't prioritize it.
  • Presence: Semi-useful for leveling and soloing. It increases the output of all companion abilities, including damage and healing done. It's fairly useless while in group content, however.

Useful Secondary Stats:

  • Critical Rating: Increases the chances of getting a critical hit, which is an attack that does 50% extra damage when it lands. This is a very solid stat for Gunslingers.
  • Accuracy Rating: Increases the chances for attacks to successfully hit a target. This is an important stat for Operations at endgame due to bosses naturally being more difficult to hit. Currently we need 330 Accuracy Rating to be able to hit Operation bosses at all times.
  • Surge Rating: Increases the critical hit multiplier, which essentially means critical hits will do more damage. This is a decent stat for Gunslingers, but not as valuable as straight Critical Rating.
  • Power/Tech Power: Increases the damage output of base abilities and attacks. This is a decent stat, but generally better for other classes.

In short, Gunslingers should prioritize Cunning above all other stats, then pick up a decent amount of Critical Rating and a bit of Surge Rating and Accuracy Rating on the side. At level 50, if you intend on raiding Operations, you'll need to obtain 330 Accuracy rating.

While leveling, make sure you take gear upgrades as you find them, but you shouldn't need to purchase gear off the Galactic Trade Network (GTN) or the Cartel Market to find upgrades. You can if you want to, of course. The Cartel Market has some useful gear options, but they are in no way required. Story missions provide excellent upgrades, as do most of the main missions on the various leveling planets. Also, keep an eye out for Commendations as you complete missions. Each planet has a special Commendation vendor that sells some of the best gear while leveling. Flashpoints are also an excellent source of gear.

At level 50, gearing takes on a whole game. You can participate in PvP Warzones to complete gear sets as well as Flashpoints, Operations and Heroic Flashpoints and Operations. Daily missions, which are missions that can be completed every day, are a great way to get started on obtaining better gear. These are usually found on the last few leveling planets.

Crew Skills

Choosing a set of Crew Skills is a matter of personal preference, but there are a couple of Crew Skills that are better suited for Gunslingers than others. These will give you the ability to craft useful gear and items. Here they are, listed with the recommended supporting crew skills that will let you collect your own materials:

  • Armormech: Lets you make your own armor. Recommended supporting skills - Scavenging and Underworld Trading.
  • Armstech: Lets you make your own blaster pistols. Recommended supporting skills - Scavenging and Investigation.
  • Biochem: Lets you make your own stims, medpacs, adrenals, implants and reusable medpacs. Recommended supporting skills - Bioanalysis and Diplomacy.
  • Cybertech: Lets you craft ship mods for Space Missions, item modifications, earpieces and bombs that can be used during combat. Recommended supporting skills - Scavenging and Underworld Trading or Slicing.

Flashpoints

Flashpoints are SWTOR's instanced 4-man group content and are some of the best ways to make new friends, enjoy challenging content and see the game's story in action. They're also a great source of experience points while leveling. Your first Flashpoint becomes available when you reach the Fleet and choose to become a Gunslinger. After that, about every 5 levels or so another Flashpoint opens up. Here is a list of all the normal-mode Flashpoints you can try out while leveling with their accompanying recommended level:

  • The Esseles (Republic only) - Level 10
  • The Black Talon (Imperial only) - Level 10
  • Hammer Station - Level 17
  • Athiss - Level 21
  • Mandalorian Raiders - Level 25
  • Cademimu - Level 29
  • Taral V (Republic only) - Level 33
  • Boarding Party (Imperial only) - Level 33
  • Maelstrom Prison (Republic only) - Level 37
  • The Foundry (Imperial only) - Level 37
  • Colicoid Wargames - Level 41
  • The Red Reaper - Level 45
  • Directive 7 - Level 49
  • The Battle of Ilum - Level 50
  • The False Emperor - Level 50
  • Kaon Under Siege - Level 50
  • Lost Island - Level 50

You can use the in-game Group Finder Tool to queue for a Flashpoint group to join or you can use the in-game chat channels to find a group. The Imperial/Republic Fleets are often a good place to start. Keep in mind, however, that as a free-to-play player, there will be limitations on how many Flashpoints you can take part in per week. This limitation can be removed by making a purchase through the Cartel Market or by becoming a subscribing player.

Upon reaching level 50, Hard Mode Flashpoints also become available, which are more difficult versions of the first set of leveling Flashpoints with extra bosses and better rewards. At level 50, you're also able to keep leveling to the current level cap, which is level 55 if you have purchased the Rise of the Hutt Cartel digital expansion. The level 50 Hard Mode Flashpoints can also be ran while leveling from 50-55.

As a Gunslinger, you will focus on DPSing while in a Flashpoint group. Damage whatever target(s) the tank is focusing on and make sure to pay attention to your groupmates and the fight mechanics whenever possible. Be careful to not use AoE abilities if your group decides to use crowd control (CC) on a target to kill at a later time. You will sometimes be asked to focus on specific targets and switch DPS to different targets as part of fight mechanics. Pay attention to the leaders of the group and if you unsure of something, don't hesitate to ask questions.

PvP Combat

The differences between PvP combat and PvE combat can be vastly different. PvE combat is quite predictable once you get the hang of it since mobs follow set routes and mechanics. Players, on the other hand, are unpredictable, move around a ton and will often do things to try and take their opponents by surprise. Most PvP players agree that PvP is more challenging. It may take some time to get accustomed to PvP combat, but it can be very rewarding.

In SWTOR, one of the most popular ways to get started in PvP combat is through the game's Warzone system. You can queue up for Warzones much like you do Flashpoints. You earn Valor and Commendations for completing Warzones that can both be used to purchase special PvP gear with stats that will help you perform better in PvP. It's also possible to level through completing Warzones since you gain experience. Keep in mind, however, that if you're a free-to-play player, you will have a weekly limitation when it comes to completing Warzones.

As a Gunslinger, you will focus on DPSing down players during Warzones, of course, but you can also serve well as a defender. Warzones are built around completing various objectives and defending plays an important role during many of the Warzones. Gunslingers are quite sturdy behind Cover during PvP. If you're cautious and stay behind your teammates, you can sometimes deal massive amounts of damage while going unnoticed. Saboteurs, especially, make excellent defenders that can completely stop the taking of objectives due to their AoE.

Example PvP Specs:

Sharpshooter: http://www.torhead.com/skill-calc#700rkbrdRkRrckdzZbcbZh.3
Saboteur: http://www.torhead.com/skill-calc#700rZbIMbRRrRrdGzZu.3
Dirty Fighting: http://www.torhead.com/skill-calc#700bZbcZGbbkrrRRrshR.3

Currently, there are four Warzones to choose from in SWTOR: Alderaan Civil War, Huttball, The Voidstar, Novare Coast and Ancient Hypergate. Each plays a little differently and features different objectives.

Companions

Gunslingers get a decent variety of useful companions while leveling. Each companion will join you as you complete story missions on leveling planets.

  • Corso Riggs: Ranged tank - Obtained on Ord Mantell around level 10.
  • Bowdaar: Melee tank - Obtained on Nar Shaddaa around level 23.
  • Risha: Ranged DPS - Obtained on Tatooine around level 33.
  • Akaavi Spar: Melee DPS - Obtained on Balmorra around level 35.
  • Guss Tuno: Ranged healer - Obtained on Hoth around level 40.
  • HK-51: Ranged tank/DPS - Obtained at level 50 through a rather lengthy series of missions requiring multiple characters, players, group missions and Flashpoints (obtainable by all classes).
  • Treek: Treek is an Ewok mercenary companion. She is unlockable at level 10 for Cartel Coins or by spending money on the GTN. Some of the mercenary contracts on the GTN that allow you to acquire Treek require that you have Legacy level 40 to unlock her. She carries a bowcaster and shield generator and wears heavy armor. Her main stats are Aim and Endurance. Treek can equip Aim-based blaster pistols and blaster rifles in addition to her bowcaster. She is useful if you need a ranged tank or a healer since she has both tanking and healing stances.

Depending what level planet you are on, as a Gunslinger you will probably prefer a tanking companion most of the time. Corso Riggs and Bowdaar both do the job well. Which you prefer is largely a matter of personal preference. Make sure to update your favorite companion's gear while leveling. This can be done through mission rewards (if the item isn't an upgrade for you), regular items drops, Commendation items or crafted items. You may also be able to pick up a few Flashpoint upgrades for your companion. Just make sure that no player actually needs the item before rolling on it.

If the enemies you are fighting go down extremely easily, you may also find that a DPS companion works well. Guss Tuno is a solid option if you are grouping with another player and find you need a little help staying alive. Experiment with your companion choice as you level until you find a favorite or two, then concentrate on gearing them up.

Leveling Tips

  • Make sure to follow your character's main story mission arc. The storyline is meant to guide you to planets that are of the appropriate level and let you recruit additional companions.
  • You can level by purely sticking to missions or by doing a mix of activities like Warzones, Flashpoints and Space Missions. Do what you enjoy the most.
  • Make sure to work on Crew Skills while leveling, but be cautious about spending all of your Credits on Crew Skill missions. Save a little cash for when you are able to purchase speeder piloting. Speeders make leveling much easier.
  • Also prioritize buying new class abilities and new ability ranks while leveling.
  • Try and find groups for Heroic Missions before finishing a planet. These missions give you excellent rewards and healthy chunks of experience. Use the in-game chat channels or ask guildmates and friends for help.
  • Make sure to always have a stack of medpacs on hand if you need a quick heal.
  • While leveling, it's often a good time to experiment with other specs to get a feel for what you enjoy the most.

Most importantly, have fun! The Gunslinger class is a blast to play. The sky's the limit when you have a couple of trusty blasters by your side.


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