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Jedi Consular Sage Advanced Class Guide - Star Wars The Old Republic

Learn the essentials for the Jedi Consular Sage Advanced Class including skill builds, gear choices, stats to boost, playing tactics, and more.

EpicF2P Game Guide

Guide by Jae Onasi

Jedi Sage Advanced Class

If you have decided to play a Jedi Sage in Star Wars: The Old Republic, you’ve come to the right place! Whether you’re using your lightsaber skills and Force powers to defeat your foes or save your friends, you’ll enjoy this Advanced Class. This guide will help you with extensive information on the best equipment, skill builds and rotations, leveling, and companions. We’ll cover both the PvE (player-vs.-environment) and PvP (player-vs.-player) settings. Let’s get started customizing your Jedi Sage!


After finishing your quests on Tython, you’ll be sent to the Carrick Fleet Station and then on to Coruscant. Check out the helpful guide if you need more detailed information. For now, your goal is to visit two people in order to select the Jedi Sage Advanced Class: Master Ostar-Gal and Master Dynaroth. You’ll receive the quest to select your Advanced Class (or AC) from Master Ostar-Gal at level 10. Once you pick up the quest, visit Master Dynaroth in the skill trainer section of the Fleet Station. Select the Sage class when you receive the option. You’ll automatically learn some new skills and receive both your AC and some items. You will receive a pack of items in your inventory.

Equip the new items and then open your abilities menu to see the new skills. You should also have at least one skill point in your skill tree. We’ll discuss where to put all those skill points in more detail in the Skill Tree section. For now, put the first point or two into Will of the Jedi or Mental Longevity.

The fastest way to reach level 55 with a Sage is to play in a group. This will allow you to complete planet quests and class missions far more quickly. It will also let you do Flashpoints, which provide a lot of experience points (XP) and some great gear as rewards. Add in some PvP and space mission daily quests for extra XP. If you’re really in a hurry, buy some XP boosts with Cartel Coins.

Skill Trees

Like all of the advanced classes, the Jedi Sage offers three specializations, or skill trees. These three trees are Balance, Telekinetics, and the Seer.

The Seer tree is designed primarily for healing, and it’s one of the best healing classes in the game. If you enjoy being the primary healer in a group while contributing damage from a distance, choose this tree.

The Telekinetics and Balance trees are primarily for doing damage. The Telekinetics tree mainly uses Force skills in order to do damage at a distance. This tree does the best DPS (damage-per-second) and area damage of the three trees.

The Balance tree mixes in more damage-over-time (DoT) skills with some self-healing skills. It has some of the best crowd-control stuns of all the Consular trees.

There are some commonly used skill tree builds that take full advantage of the damage, healing, and programmed random occurrence (‘proc’) skills. Don’t be surprised when you see skill points assigned to two and sometimes all three of the skill trees. You may notice that the PvP builds are a bit different from the PvE builds. In PvP, your ability to run quickly across the map, heal allies, and control a large group of enemies is the most important. In PvE play, Sages focus more on controlling or taking out small mobs of enemies and the hard-to-kill bosses.

Major SWTOR patches and updates can change skills. Check patch notes regularly to see if you need to adjust your skill points accordingly.

Here are some suggested skill builds for the Telekinetics tree:



Here are the currently recommended builds for the Seer specialist:



These are some of the preferred builds for the Balance skill tree:



Don’t be afraid to experiment with your skill points to find the build that suits you most.

Abilities and Rotations

Unlike some other games, SWTOR does not require that a player use a very specific skill rotation in order to play successfully. Your techniques are going to change based on whether you’re playing solo or with a group, fighting a mob of weak enemies, or facing down an end-game boss. While you have a huge pool of Force points compared to your Jedi Shadow cousins, you’ll still have to keep an eye on your Force bar so that you don’t run out. If you don’t have enough Force to fire off that Mind Crush, you won’t be doing any damage.

Many developers tweak skills in major updates or patches. Don’t be surprised if a strong skill is suddenly weakened or vice versa.

Some of your best skills have a cool down timer that limits the number of times per minute that you can use them. These are known as ‘cool down skills’. You’ll want to watch your skill bar and re-activate them as soon as the cool down expires. You can change the appearance of the cool down skills on your skill bar in your Options menu in the User Interface section.

Most of the skill rotations are set up to make maximum use of your proc skills. When proc skills activate, you’ll see their icons show up right above your skill bar where your buffs and conditions also appear. Get used to looking for those little icons so that you can use your activated skills for maximum effect. You may want to adjust your UI so that your buffs and debuffs are flipped to the bottom of your skillbar so that you see only proc icons on top. You can increase the display size to make them easier to see.

The Most Important Damage Cooldowns for Sages

Sometimes, a PvP or Flashpoint leader will ask you to hold off on the cool down skills until the team is at a specific point in a boss fight. This is so that the entire team can do maximum spike damage at the same time or have the most damage over time (DoT) skills active. Keep those skills in an easy to reach place on your skillbars, or bind them to a hotkey.

  •     Force Potency
  •     Mental Alacrity (especially if you’re about to use long channeling skills
  •     Weaken Mind

The Most Important Healing Cooldowns for Sages

These cool downs are essential for Seers in particular. Use them on every cooldown.

  •     Force Potency
  •     Rejuvenate
  •     Healing Trance

Protective Cooldowns for All Sages

While Sage Seers certainly can heal themselves, they need to keep their healing skills available to help teammates. Use these skills when you need a quick self-heal, need to break free from a control skill, or lower your threat so that enemies attack the tank instead of you.

  •     Force of Will
  •     Cloud Mind
  •     Force Mend
  •     Force Barrier

Telekinetics Skill Priority List for Single Targets and Bosses

  •     Weaken Mind
  •     Turbulence
  •     Mind Crush
  •     Telekinetic Throw when Psychic Projection procs
  •     Telekinetic Wave when Tidal Force procs
  •     Disturbance to keep Concentration at three stacks
  •     Project

The main thing to remember is to use Weaken Mind and Turbulence as often as the cooldowns allow. As soon as Psychic Projection and Tidal Force skills proc, use Telekinetic Throw and Telekinetic Wave. Keep Concentration at three stacks as often as possible. Even one or two stacks are very helpful.

Telekinetics Priority List for Area of Effect and Multiple Target Damage

  •     Weaken Mind
  •     Turbulence
  •     Telekinetic Wave, preferably when Tidal Force procs
  •     Forcequake
  •     Force Wave

You may need to use Disturbance in order to keep Concentration active.

Seer Skill Priority List for Single Targets and Bosses

The rotations for Seers are focused on healing teammates and lowering personal threat. ‘Threat’ is the likelihood that a monster will attack you instead of another player. Ideally, the tank should have the highest threat in the group. The goal with this rotation is to activate Conveyance as often as possible to maximize your critical chances for extra healing or reduce the Force cost of these skills.

Wait until Resplendence procs in order to use Noble Sacrifice whenever possible. This will negate some of the Force degeneration costs. While you might use your damage skills now and then, your main goal is to keep all teammates at maximum health. Don’t use damage skills on bosses unless you’re very close to the end of the battle, everyone has a lot of health, and you have enough Force power to use those skills. If that’s the case, use Weaken Mind and Telekinetic Throw.

  •     Force Armor
  •     Rejuvenate
  •     Healing Trance (especially to activate Conveyance)
  •     Noble Sacrifice when Resplendence procs
  •     Deliverance

Try to use the skills higher up on the list whenever possible. Rejuvenate causes Conveyance to proc. Healing Trance consumes the Conveyance proc and causes Resplendence to proc. Using Noble Sacrifice with the Resplendence proc will maximize your Force regeneration.

Seer Priority List for Area of Effect and Multiple Target Damage

Don’t use your damage skills unless everyone on the team has full health and you have the Force points to spare. If that’s the case, use Weaken Mind, Telekinetic Throw or Disturbance.

  •     Salvation (when healing three or more targets)
  •     Follow the rest of the rotation used for single targets.

Sage Balance Skill Priority List for Single Targets and Bosses

  •     Mind Crush, especially when Presence of Mind procs
  •     Weaken Mind
  •     Sever Force
  •     Force in Balance
  •     Telekinetic Throw to proc Presence of Mind
  •     Project

Using Force in Balance maintains the debuff from Force Suppression, so don’t forget to use it. Use Force Potency on every cooldown to increase the critical chance.

Sage Balance Priority List for Area of Effect and Multiple Target Damage

  •     Force in Balance
  •     Forcequake
  •     Weaken Mind
  •     Force Wave

Don’t forget to use Force Potency on every cool down!

Stats and Gear

While Sages can use a few weapons, the only weapon combination Sages should use are the lightsaber in their main hand and a focus in their off hand. As soon as you can, upgrade to orange-quality gear. You’ll be able to change out the equipment modifications as you level up. The orange gear has better stats than green or blue quality gear of the same level. You might find some of the rare purple items. If these have better stats, use them and save the orange pieces in your bank until you out-level the purples.

You can buy some orange gear starting on Coruscant, and the Legacy Vendors at the Coruscant Senate Plaza offer quite a number of pieces. One easy way to get some orange gear is to get to Social Rank 1 by doing the Esseles Flashpoint with some other players. The Esseles Flashpoint is one of the best for earning social points quickly. This will let you get a good starting set of gear (minus bracers and a belt) for a very low cost.

All Consulars are limited to Light armor. Always choose armor, relics, implants, weapons, shields, and foci with Willpower and Endurance as the main stats. Strength helps very little. While you don’t need to add augments to gear and weapons at the lower levels, they do help. Augments are essential at level 50 and beyond if you plan to do the end-game Operations or ranked PvP.

Secondary stats become very important in PvP and end-game Operations. In general, in PvE, boost Willpower as high as possible. In PvP, boost Expertise first and then Willpower and Endurance.

Take a look at your character sheet. You’ll see some numbers and percentages by all the secondary stats. You will want to concentrate on some of these stats more than others. See the guide on Primary and Secondary Stats if you would like a detailed discussion on what each of these does. If you need to adjust a secondary stat, you can change out mods, enhancements, augments, and relics in order to raise or lower them accordingly. In general, Sages need to focus on Willpower, Power, Critical, Surge, and Alacrity. They do not need defense or absorption like their Shadow counterparts.

Players who enjoy both PvE and PvP often have two sets of armor, since Expertise is essential in PvP but is not used at all in PvE. Don’t exceed the recommended percentages. The amount of benefit you get from raising the secondary stats above these ‘soft caps’ diminishes rapidly.

When choosing lightsaber upgrades, PvPers should select the +41 Expertise crystal. PvE players should pick the +41 Power crystal. Both PvEers and PvPers should equip the Advanced Resolve Hilt.

Use the highest ranked Resolve stims available at your level to buff Willpower. Choose Attack adrenals to raise Power. If you can’t equip the reusable medpacs, use a med Unit for an emergency self-heal. Even Sage Seers can benefit from an emergency self-heal now and then. When in PvP, use Warzone medpacs and adrenals. One of your relics should be the type that increases Power. Keep it on your skillbar to reactivate whenever the cool down ends.


Like all Sages, Telekinetics specialists need to boost their primary stat of Willpower as high as possible in PvE. In PvP, the main stat to increase is Expertise. The major secondary stats are Accuracy and Power. In PvE, increase Accuracy to 110 percent and then work on Power. In PvP, Accuracy only needs to be 105%. You can move those points to Power. Raise Critical to 25 percent and Surge to 70 percent to maximize damage. Increase your Alacrity to help you channel your skills more quickly after you’ve increased Power, Critical, and Surge. Be aware it will exhaust your Force pool more quickly.

For end-game gear sets, work towards the Dread Forged Force-Master Armor set for PvE and the Obroan Force-Master Armor set. Select the Advanced Mettle or Aptitude Mods to improve Power or Critical, depending on which secondary stat needs more points. Use the Advanced Acute, Initiative, Battle, or Adept Enhancements to round out your Accuracy, Critical, Power, and Surge.

You might need a little more Endurance in PvP. If that’s the case, use Fortitude Augments or a relic. Otherwise, choose the Resolve Augments.


Seers need to increase Willpower in PvE and Expertise in PvP. You’ll notice Accuracy is not on the list. This is because you are focusing on healing your teammates rather than hitting the enemies at the end of the game or in PvP.

In PvE, increase Willpower as much as possible. Then bring Surge to 75 percent, Alacrity to 8 percent to speed up the channeling times of healing skills, and Critical to 22 percent. Put the rest of the points into Power last. You’ll notice Accuracy is not on the list. This is because you are focusing on healing your teammates rather than hitting the enemies at the end of the game.

The most important secondary stat in PvP is Power or Force Power, which work essentially the same for Sages. After increasing Power, increase Surge to 70 percent. Put points into Alacrity to raise it to 8 percent and speed up activation of channeled skills. After that, boost Critical up to 25 percent.

Seers should generally choose Willpower or Power Augments for their gear over any other type. Healers will want to choose the Dread Forged Force-Mystic set in PvE and the Obroan Force-Mystic Armor set in PvP. Use Advanced Mettle or Aptitude Mods to raise Critical or Power, respectively. Round out the gear using the Advanced Insight, Quick Savant, Battle, or Adept Enhancements to round out your secondary stats.


In PvP, players should raise Expertise as high as possible with Willpower. In PvE play, Balance Sages should focus on raising Willpower. Raise Accuracy to 110% so all your attacks will hit bosses. The next most important secondary stat is Power. After that, bring Critical up to 25 percent and Surge to 70 percent. Allocate some points to Alacrity to help decrease the channel time of skills. In PvP, you can decrease Accuracy to 105% and put the extra few points into Power.

Balance Sages will benefit most from Willpower or Power Augments in their gear. However, if you find that you lose too much health in PvP, consider using a couple Fortitude Augments in your gear to boost your Endurance enough to survive encounters. Balance Sages should use the Dread Forged Force-Master Armor set for PvE end-game content. Select the Obroan Force-Master Armor set for PvP.


Keep your companions happy, even if you don’t plan on picking quest options that they like. Improving their affection helps improve their particular crafting abilities. Also, one of the legacy features gives you a few extra buffs when you maximize their affection and complete their individual quest lines. You can increase their affection several ways. Read the Codex entries on your companions to discover their likes and dislikes. This will help you choose quest and conversation options that they like. Doing their companion-specific quests and giving them gifts will improve their affection, too. In general, equip all your companions in orange-quality gear and weapons so that you can upgrade them easily. Don’t forget to give them implants and earpieces, too. They benefit from the stat boosts just as much as you do.

By now, you should be good friends with Qyzen Fess, your first companion. His main stats are Aim and Endurance, and he wears heavy armor. He uses a techblade and shield generator for his main and off-hand weapons. Qyzen is very good at melee combat. He is an outstanding companion for Seer Sages, since he can soak up the damage while you stay back and heal.

Your ship droid, C2-N2, is technically a companion, although he does not have any companion quests. You can outfit him with droid parts if you feel like taking him with you. C2-N2 has only healing skills, so you’ll be doing all the damage. He might be useful for Telekinetic and Balance Sages until Tharan joins the party. However, Sages in general will find Qyzen far more helpful than C2. If you have purchased a repair droid for your ship (requires legacy level 7), you can purchase a sensor unit for C2-N2 that will give him a crafting bonus.

Tharan Cedrax is the worldly, well-traveled scientist will join your crew on Nar Shaddaa. Since he is a healer, he’s not as useful for Seers as a companion as he is for Telekinetic and Balance Sages. His primary stats are Cunning and Endurance, and he can use medium armor. He carries the Blaster Pistol and Scattergun. He is terrific at interrupting enemies with his entertaining ‘Deploy Holiday’ skill. Make sure to keep his armor, equipment, and weapons updated for maximum effectiveness.

Zenith is a ranged DPS freedom fighter who will join you on Balmorra. Like Tharan, his primary stats are Cunning and Endurance, and he can wear medium armor. His primary weapon is the Sniper Rifle, and his secondary is Scattergun. Don’t forget to update his scattergun whenever you can. He is helpful in situations where you need a lot of ranged DPS, though Seers will generally find Qyzen, Nadia, or Lieutenant Iresso more helpful for dealing damage.

Lieutenant Felix Iresso joins the team on Hoth. He is a ranged tank, with Aim and Endurance as his primary stats. He can use heavy armor. If you’re the type of player who thinks the best defense is killing enemies quickly before they can damage you, Lt. Iresso is a good choice. His primary weapons are Blaster Rifle or Blaster Pistol, and his secondary is a shield generator. He is the romance interest for female Consulars, and his tanking makes him a great option for Seer and Balance Sages.

Nadia Grell won’t join you as a companion until late in the game on Belsavis. Her primary stats are Willpower and Endurance, and she carries a polesaber and focus. She is the romance interest for male Consulars. She is incredibly helpful for any Consular, since she does massive melee damage. Sage Seers will find her even more helpful than Qyzen or Lt. Iresso. Even Telekinetic and Balance Sages might consider questing with Nadia instead of Tharan in order to kill off mobs of enemies quickly. She wears the same light armor as Consulars, so you can equip her in items that you’ve out-leveled.

HK-51 can be acquired two ways. First, you can obtain him after reaching level 50 and doing a series of bonus quests to retrieve his parts that have been scattered around the galaxy. You also need a level 15 alt in the Imperial faction to obtain one of the parts. Second, if you’ve already unlocked him with one level 50 alt, you can unlock him as a companion on your Sage if you spend 1 million credits or 350 Cartel coins. He will scale to your Sage’s level. He is a ranged DPS companion who uses heavy droid plating. His primary weapon is the Sniper or Blaster Rifles, with the Vibroknife as his secondary. He is a bit unusual in that he uses Aim or Cunning along with Endurance as his primary stats. His armor is Aim-based, but he can use either Aim or Cunning based rifles.

Treek is an Ewok mercenary. She can be unlocked at level 10 for Cartel Coins or by spending money on the GTN. Some of the mercenary contracts on the GTN that allow you to acquire Treek require that you have Legacy level 40 to unlock her. She comes equipped with a bowcaster and shield generator, and she wears heavy armor. Her main stats are Aim and Endurance. Treek can equip Aim-based blaster pistols and blaster rifles in addition to her bowcaster. She is useful if you need a ranged tank or a healer since she has both tanking and healing stances.

Your companions have favorite gifts. They are listed in order of preference.

  •     Qyzen: Weapon, Military Gear, Technology, Underworld Good
  •     C2-N2: Cultural Artifact, Technology, Republic Memorabilia, Luxury
  •     Tharan: Luxury, Technology, Underworld Good, Courting, Cultural Artifact
  •     Zenith: Imperial Memorabilia, Weapon, Underworld Good, Military Gear
  •     Iresso: Courting (if playing a female), Trophy, Republic Memorabilia, Weapon, Luxury
  •     Nadia: Courting (if playing a male), Cultural Artifact, Republic Memorabilia, Underworld Good, Luxury
  •     HK-51: Weapon, Military Gear, Technology, Trophy
  •     Treek: Technology, Trophy, Weapon, and Military Gear


Completing a Flashpoint with other players is a great way to earn credits, rare gear, Light and Dark Side points, and social points. While doing them is not essential, the stories are fun and they are a great way to work on your skill rotations with a team. There are daily and weekly Flashpoint missions available on the Fleet Station, so make sure to pick those up for an extra credit and experience point boost.

Flashpoints can be done in Story Mode or Hard Mode. The rewards in Story Mode are designed for the level range of that Flashpoint. Hard Mode Flashpoints are meant to be done at level 50 and above, and the loot drops are scaled up as a result. While specific items used to drop in the early days of the game, the loot table is now more random and is supposed to better match the party’s composition.

There are a few ways to find a group for a flashpoint. If you’ve joined a guild, the first way is to ask in guild chat for help. Most guild mates are willing to join up if they’ve reached the correct level. Another way is to ask for help in general chat. One of the best ways is to use the Group Finder tool, which is one of the buttons on your mini-map.

When the Group Finder window pops up, choose your role. Seers should select Healing while Balance and Telekinetic Sages should pick DPS. Choose the Flashpoint(s) that you would like to complete. After that, click ‘Join Queue’, and when a group is found, you’ll be given the option to be transported instantly to that Flashpoint. Share the weekly and daily missions with the other players, or ask them to share those with you if you haven’t picked them up.

Here is a list of the Flashpoints and their level ranges:

  •     The Esseles: Level 7-10
  •     Hammer Station: Level 13-17
  •     Athiss: Level 17-21
  •     Mandalorian Raiders: Level 21-26
  •     Cademimu: Level 25-29
  •     Taral V: Level 29-33
  •     Maelstrom Prison: Level 33-37
  •     Colicoid War Games: Level 37-41
  •     The Red Reaper: Level 41-45
  •     Directive 7: Level 45-49
  •     The False Emperor: Level 48-50
  •     The Battle of Ilum: Level 48-50
  •     Kaon Under Siege: Level 50
  •     The Lost Island: Level 50


You can start your PvP fun at level ten and participate in the 10-49 bracket. Once you reach level 50, you’ll fight in the 50 to 55 bracket and be able to enter Ranked Warzones, too. You’ll die a lot against higher level and better geared players, but it’s a good way to gain commendations for the high level gear later on. To join the PvP queue, just click the PvP button on your mini-map.

Doing some PvP regularly is also an excellent way to gain experience points to level quickly. Make sure to pick up the daily and weekly quests near the PvP vendors on the Fleet Station. Turn them in as soon as you complete them. At level 14 and at periodic levels after that, you can purchase gear from the PvP vendor on the fleet station that will add to your Expertise stat, which is the primary PvP stat. Equip those as soon as you can. You might find that these pieces of armor are better than what you can buy on the GTN at that same level.

See the Warzone PvP gear vendor when you reach level 50. If you already have a lot of commendations, you might have enough to turn in for a piece or two of Conqueror gear. Upgrade your lightsaber first. Equipping the +41 Expertise crystal will give you the most for your money initially.

The roles in PvP mirror those in PvE. Telekinetic and Balance Sages deal damage, while Seers primarily heal. Different Warzones will require different techniques.

In Huttball, it’s all about speed. Make sure to hotkey the ‘Throw Ball’ skill. It’s an area-of-effect skill, so you’ll need to aim it after activating it. Click the hotkey once more to release the ball. If you catch the ball, use your speed boosts to reach the goal. Use Force of Will or throw the ball to another player if you get snared or slowed. Force Wave is a great skill to use if you want to bounce someone into a fire pit or off the bridge. Make sure you’re facing the target.

The other Warzones, like Novare Coast and Voidstar, require players to capture points or break through enemy lines to accomplish an objective. Use your speed boosts to run across the map quickly to capture a point. Telekinetic Sages should focus on damaging weaker opponents, such as Sorcerers. Balance Sages can harass Sorcerers and Imperial Agents by using their stuns and other crowd control skills. A stunned Sorcerer can’t heal teammates. Attack the players who are attacking your healers. Often times, the group leader will mark the targets with a flame or some other marker. Attack the flame-targeted players first. They can’t stay alive if their healers can’t heal.

Seers should stick close to tanks in PvP, not only to heal the tanks, but also because some of the tank skill trees allow the tank to use Guard on the healer. Make sure to heal the person who puts Guard on you. You’ll both benefit. If there are a couple healers in the group, try to stay within the same range of each other as your Salvation area of effect. This will allow you to cross-heal each other. A good Seer duo can out heal tremendous damage this way.

Best Crafting Skills for a Sage

The hands-down best crafting skill to pick up for a Sage, even a Seer, is Biochem. The other two skills that go with this are Bioanalysis and Diplomacy. This skill allows you to craft and use the coveted reusable medpacs and stims. Since a Sage is generally in the thick of battle, those medpacs can mean the difference between survival and a hefty repair bill. In addition, the highest level stims that boost the primary stats like Willpower can sell for over 10,000 credits apiece. You’ll easily recoup the crafting costs by selling these stims and medpacs on the Galactic Trading Network.

If you really don’t want to pursue Biochem or you have another character already doing this craft, consider Artifice, Synthweaving, or Cybertech. Artifice will let you craft lightsaber crystals, lightsaber hilts, Enhancements, along with shields and foci. Synthweaving is good if you want to create your own armor, especially bracers and belts which are not easy to find. Synthweavers can also create the important augment kits, too. Cybertech can be a useful crafting skill if you want to craft earpieces and items to modify weapons and armor, such as Mods and Armoring. If you enjoy space combat, this crew skill lets you craft your own ship parts. Cybertechs can also make droid gear, grenades and speeder bikes.


Question: Should I use any weapon besides a lightsaber?

Answer: No. Your lightsaber does the most damage.

Question: Should I get all the datacrons?

Answer: You should get all the Willpower and Endurance datacrons at a minimum, along with the matrix shards. You should also pick up the Strength datacrons since those contribute slightly to your lightsaber damage. The +10 All Stats datacron is a must. You might think that a +1 Willpower boost won’t make a difference, but if you add them all together, they contribute quite a bit.

Question: Where do I go to make a Matrix Cube?

Answer: The room where you make Matrix Cubes is located in the Jedi Temple on Coruscant. You can create different Matrix Cubes depending on your level, so keep collecting the shards. You can break old cubes down to their component shards and reform them into new cubes once you reach the required level.

Question: Does it matter if I’m Light or Dark side?

Answer: No, but there are a few benefits to maximizing either your Light or Dark rank. The best relics require either Light or Dark Rank V. However, you’ll be graduating to better relics once you reach level 55, so it’s not critical to maximize your Light or Dark side points.

Question: Should I use key bindings?

Answer: Yes! The skills you use most often should be bound to easy-to-reach keys. This will help you trigger the skills more quickly in combat. Set up something that works well for you.

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