EpicF2P Game Guide
Guide by Jae Onasi
Learn the Sith Inquisitor
By now, you’ve heard a lot about the Sith Inquisitor, or read the guide on choosing a class and decided that playing a Force-using Sith in Star Wars: The Old Republic would be a lot of fun. You’ll have a number of opportunities to try out different skills as you climb the ranks to dominate the galaxy. Have fun experimenting!
Take your time customizing your character. Gender and species don’t affect any of your stats. Pick your favorite look, then choose your name. Enjoy the starting crawl to your very own Star Wars saga.
Walkthrough starting with the opening crawl for the Sith Inquisitor
You’ll get some great information here on setting up your Sith Inquisitor for maximum effectiveness to take on the Academy on Korriban. We’ll take a look at game play options like User Interface adjustments, skills, and gear.
Getting Set Up - User Interface Customizations
You might want to change the position of the chatbox. It can be undocked from the top of the screen and moved elsewhere. Clicking on the lower right side of the box will let you resize it. To change font sizes or colors, right click on any of the tabs. You’ll see a menu pop up that provide a range of choices. Some of the chat options are in the Options menu (the gears icon on the bar at the top of the screen). Click that, then Preferences, then Chat. You’ll find options to add a timestamp, filter profanity, or turn general chat on and off.
Walkthrough of how to change your user interface
The User Interface, or UI, can be changed, too. Click Options>User Interface. Any item on your UI can be moved, resized, and sometimes flipped. Make sure all your quickbars (sometimes called skill bars or action bars) are activated. Subscribers have six quickbars, Preferred players receive four, and Free-to-Play gamers have two. Two bars are plenty for your journey through the Academy.
You will find a few UI settings in the Options>Preferences>User Interface menu. Take a look at those, two. If you need a step-by-step tutorial to change your UI, make sure to check out our detailed UI guide. We’ll walk you through everything.
Gamers who love hotkeys instead of clicking skills can find the keybind defaults in the Options menu. It’s at Options>Preferences>Key Bindings. The Key Bindings tab is down at the bottom of the window.
A helpful guide on how to change your key bindings
You might want to key bind your movement keys, since movement is so important for a Sith Inquisitor. Bind the backwards, forwards, and left and right strafing keys. Strafing is far more useful than turning in SWTOR.
Since you won’t receive a lot of skills before level 10. You can put your main fighting skills, like Shock and Saber Strike, on the main quickbar for now. Skills you can use only when you’re not in combat, like Seethe and Mark of Power, can go on the second bar.
Your mini-map is in the lower right part of your screen by default. If you mouse over the options, you’ll notice both the group finder and the PvP (player-vs.-player) buttons. You can’t use either until level 10, but it’s good to know they’re there. Open the world map on the upper left, or use the default key ‘M’. Click to turn on all the filters. It’ll be much easier to find vendors, taxi stops, and crafting nodes that way. If you join a group, you’ll see your party members on the mini-map as tiny purple people. If you get lost, scroll the ‘+’ or ‘-‘ buttons on the mini-map to scroll in or out to find landmarks or your party.
Light and Dark Side Story Choices
Starting on Korriban, you’ll be given the different dialogue or quest options that contribute to your Light side or Dark side alignment. Most people who play Sith Inquisitors enjoy role-playing an evil Sith, and Dark side choices tend to be more plentiful in the Imperial faction. However, you can choose Light side options if you want to role-play that way. Since there are some nice items and gear available to those who’ve achieved high alignment ranks, you may want to pick dialogue choices with an eye towards earning those. To see your alignment rank, open your character sheet with the default key ‘C’. You’ll see a Light/Dark bar next to your character.
Khem Val will join you on Korriban as your first of five companions. Dialogue choices now give you the possibility of earning Light or Dark side points along with companion affection points. What Khem Val likes and what you like might be different, however, and his affection doesn’t always coincide with your Dark or Light choices. That adds an interesting twist to dialogue selection. Since affection and alignment are both fairly easy to raise, don’t worry too much about losing points.
Sith Inquisitors use their minds and Force powers to advance their personal ambitions. If a traitor gets in the way, however, the Inquisitor won’t hesitate to destroy them with a good lightsaber skill. Make sure to visit your skill trainer in the Sith Academy every time you level up. You’ll need your new skills before heading off to the next mission region.
Inquisitors can wear only light armor, so they can’t take as much damage as the Sith Warriors, who can wear medium or heavy armor. On Korriban, let Khem Val or any Sith Warrior party members jump ahead to take the beating at melee range. Inquisitors can attack from a distance with Force Lightning. If you attack a target from behind, you’ll do additional flanking damage, so work on positioning early on in the game. Use Electrocute to stun an enemy to give yourself time to change your location.
Keep some Medpacs in your inventory, and drag it to a slot on your quickbar to use if your health gets low. As soon as you finish a fight, make sure to use your Seethe skill to return to full health and resolve.
Inquisitors can use two types of stims, Resolve or Fortitude. Both last 60 minutes. Fortitude stims do increase your health, but raising your Willpower increases your skill damage. Since you can only use one or the other, it’s a bit of a tradeoff, but if you kill your foes quickly, they can’t damage you. Skip the Strength, Aim, and Cunning stims. None of those will help your primary stats.
What happens if you die in battle? You can do one of three things. You can be revived by a party member if you’re in a group. If you’re alone or have only a companion, you’ll have the option to revive at that spot. Your third choice is to zone back to a safe spot by one of the Imperial Medical Droids.
After reviving in the field, you’ll be in stealth mode for eight seconds. This will give you a chance to move to a safer spot. Take a few moments to heal and then rebuff yourself with Mark of Power and a stim. If the enemy is a much higher level than you are, or there are simply too many of them, zone back to the Imperial Medical droid. You’ll have to zone back to an Imperial Medical droid if you’re in a party and everyone dies, or ‘wipes’. Don’t worry if Khem Val dies in battle. You can revive him by right-clicking on him once you finish battle. Use your Seethe skill to heal both him and you.
The default key for abilities is ‘P’. As a Sith Inquisitor, you’ll receive both ranged and melee skills. Passive skills are automatically ‘on’ and don’t have to be added to your quickbars. Make sure to toggle on your ‘Sprint’ skill if you’re a Subscriber. You’ll run to the enemies that much faster!
Saber Strike is your main melee skill when all your other skills are on cooldown. Put that one on your top bar until you earn better skills. Add Thrash, Force Lightning, Electrocute, and a Medpac on your top bar for easy access. Put Seethe, Mark of Valor, Whirlwind, and Quick Travel on your lower bar, since you can only use those out of combat. Don’t worry about combination skills right now. You'll receive those after you choose an advanced class after level 10. Use Shock and Force Lightning as soon as the cooldowns allow you. These skills do higher damage than your training saber.
Your primary skills as an Inquisitor are Endurance and Willpower. Don’t equip items with Cunning, Aim, or Strength. Willpower affects all of your Force skills and much of your melee damage. You’ll be able to see your primary and secondary stats on your character sheet. The secondary stats are power, surge, critical, alacrity, and accuracy. These are found in the drop down lists below your primary stats. Expertise is used only in PvP, so don’t worry about that one for now. There are no weapons or gear on Korriban that affect your secondary stats. If you want a more detailed description on primary and secondary stats once you reach level 10, check out the Stats guide.
Khem Val’s primary stats are Endurance and Strength. When you upgrade his equipment, look for those.
While you can buy gear and weapons on Korriban, it’s cheaper to simply equip the items that drop as loot from monsters. Whenever you get new loot, mouse over it to see a popup window. You can then compare it to what you have equipped. If the armor rating and stats are better than what you have equipped, put the new item on by right-clicking on it. The old item will automatically be moved to your inventory. Keep an eye out for bracers and belts with Willpower. While Khem can wear heavy armor, some of the medium armor drops will get him buy until you can get to Dromund Kaas to buy heavy armor and items with the Strength stat. Having some armor is better than having no armor. Sell everything you don’t need to a vendor. You won’t have a lot of inventory space early on.
Once you’ve earned 10 Korriban commendations, check the specialty vendor just outside the Sith Academy. You’ll be able to exchange them for a very nice Inquisitor robe. Commendations from higher level planets are a great way to pick up new weapons and armor, or modifications for upgrading these. Headgear, implants, earpieces, relics, and offhand items won’t be available until after you leave Korriban. Don’t worry about those right now.
Near the end of your Korriban Academy training, you’ll receive your very first orange-quality item, which is a lightsaber. All orange items have modification (or mods), such as armoring or crystals, that can be switched out for better ones. You can modify orange gear at a modification station. You can also Control-right click on the item and a modification window will open up.
When you have a choice of quest rewards, choose items that improve Willpower. Some quests will give you companion gear, too. Equip it on your companion if it’s an upgrade, or sell it for more credits if it’s not.
Korriban is more of a tutorial planet than anything else. Since it’s the first planet, the loot drops are low-level and thus low value. If you need some quick cash, kill mobs of monsters in the Lower Wilds. The area for the Heroic quest “Armed and Dangerous” is another good place for loot. In general, the best way to make serious money is sell drops from the higher level planets or trade on the Global Trade Network on the Fleet station. Your focus on Korriban is to experiment with different fighting techniques and learn new skills.
Khem Val will join you around level seven or eight. He carries a vibrosword and wears heavy armor. Hang on to his equipment until you arrive on Dromund Kaas or the Fleet station since there’s nothing better on Korriban for him.
Check out Khem’s codex entry. It will tell you the things he likes and dislikes, making it easier to choose dialogue options that please him. If you make a mistake and the conversation hasn’t yet ended, just hit the ‘Escape’ key. You can restart the conversation. You can also buy his love with companion gifts. It’s a very Sith thing to do!
SWTOR has created a great quest system so that no one ever has to ‘grind’ through the same area or enemies over and over to level up. If you do the missions, side quests, and bonus activities, you’ll gain more than enough experience to reach level 10. If for some reason you haven’t reached level 10 by the time you finish your last class mission on Korriban, group up to do the Heroic quest, “Armed and Dangerous”.
Lore objects, datacrons, and simple exploration all contribute to experience points. Look around the planet and enjoy the unique scenery. Codex entries in your Log have some very interesting tidbits of information and history.
Datacrons, Shards, and Lore Objects
Lore objects are little items or placards that give useful information or bits of history. There are a number of lore objects scattered throughout Korriban. Two of them can be found on the balconies above each of the skill trainers. Right-click on them for experience points and knowledge.
Datacrons are extremely helpful for gaining shards to make your matrix cube relic or for raising your primary stats. There are three on Korriban, including one that raises Willpower, which is great for Sith Inquisitors. If you have trouble finding them, check out some of the terrific videos that show you how to get to them easily.
This game is designed to be played by both the social player and those who prefer a more solo gaming experience. You’ll complete missions and quests more quickly if you group up, and you’ll earn social points. Social points boost your social rank, and the higher your level, the more social items you can buy. Don’t worry about Light or Dark side choices when in a group. You will receive Light or Dark side credit for the choice you made, even if someone else’s choice plays in the cinematic response. Some Heroic quests are nearly impossible to do without a full party, so do make sure to group up for those.
If you choose to play solo, you’ll be able to quest with one of your companions. This is an advantage if you want to explore at your own pace, or you want to see all of your personal cinematic dialogue choices. You won’t feel the need to rush through quests and response that way, and you can come and go as needed.
Most gamers do some combination of group and solo play. They’ll play in groups for Heroic and other group content, but complete class missions on their own to see the stories.
If you want to join the Korriban Heroic quest, just type “LFG Armed and Dangerous” in the general chat channel. ‘LFG’ is the abbreviation for the term ‘looking for group’. If you click on a person, their portrait will pop up on your screen. Right-click on their portrait for the popup menu to add them. If you need to change leaders or leave the group, right-click on your own portrait. Once you reach level 10, you’ll be able to use the Group Finder button to form parties more quickly.
Don’t be afraid to ask questions in general chat. Most players are friendly. Occasionally, you’ll get ridiculous answers, but most will be helpful. Give players time to answer, since they might be in the middle of battle when you enter your question. Free-to-play gamers have a cap on the number of chats they can send per minute, so you might see a delay in an answer. Use the trade chat to buy or sell items. Avoid name-calling (trolling) or swearing in chat. It might get you kicked out of the game. It’s a good idea to follow this rule of thumb: “if it’s not nice to say, don’t say it.”
If you want to game with others regularly, check out the swtor.com Server Forums to find a guild. Find several that fit your interests and play style, check out their websites, and contact some of their members before you join. You can always type /gquit to leave a guild, but it’s better to find a good one first. Guilds can pool resources like gear and crafting materials to help each other out, too.
Once you’ve proven yourself as the top dog of the Sith Academy, you’ll be named a Sith Apprentice, as you fully deserve. You’ll also have learned the basic skills needed to build on your success. If you need help picking an advanced class or need information on the Fleet station or Dromund Kaas, make sure to check out those terrific guides. Enjoy storming your way up through the ranks of the Sith!