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Alliance Level Guide For Levels 0 to 10 - World of Warcraft

Learn the best ways to level your free to play Alliance character up to level 10.  Save time and read our guide before playing.

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The Best Ways to Level Your Alliance Character to Level 10

World of Warcraft takes place during a war between the factions of the Horde and the Alliance. While the disparate races of the Horde have banded together from sheer necessity, the Alliance is unified by ideals. There are six Alliance races available to you: Night Elf, Human, Dwarf, Gnome, Draenei and Worgen. Despite being united for a common cause, each of these races has a different history and culture. As you journey through your character's starting area, you will learn more about its race and history.

Every race has its own unique starting area that will prepare you for your later journeys. The areas are sheltered from outside threats and filled with enough quests to take you to level 10 or 12. In the beginning, levels will go by quickly; the last few levels in the area will be take longer to earn. As you level up, the quests will gain in difficulty and complexity to prepare you for the next leg of your journey.

General Leveling Information

#1 - Completing Quests

The fastest way to level in World of Warcraft is to complete quests. Questing allows you to gain experience quickly while learning more about the world your character dwells in. Most quests will require you to kill a certain number of enemies, collect certain types of materials or speak with NPCs in other parts of the map. A quest can stand alone, or it may begin a chain that will lead you to additional quests.

You can find available quests by searching for NPCs with exclamation points over their heads. These quest-givers will provide you with the information you need to complete the quest. Once a quest is ready to turn in, a question mark will appear over the head of the NPC who will give you your reward. You can keep track of quests through your mini-map, which will guide you on to your next quest objective. Just follow the gold arrow. You can also check your quest log at any time by hitting "L" or looking under the "Objectives" tab on the right side of your screen.

#2 - Killing Enemies

In addition to questing, you can earn experience through "grinding," or killing enemies. Nearly everything you kill in World of Warcraft will earn you experience. The amount of experience you earn will depend on the enemy's level relative to your own. Those with their names displayed in green or yellow text are close to your level and should provide experience without being too difficult. Enemies with orange or red names may be too powerful to kill by yourself, and those with gray names are too weak to grant you experience.

The best way to level up quickly is to combine grinding with questing. This will help prevent the game from becoming monotonous, and it will provide you with ample opportunities to try out your abilities and familiarize yourself with your character. The skills you develop at low levels will be with you throughout your character's life, so gaining familiarity early on will give you an advantage later.

General Questing Tips and Strategies

  • Between levels two and three, you will receive a class-specific quest. These quests are not listed below, but they will occur early in the game. In general, they will require you to speak to your class trainer and complete a specific task in order to gain expertise with an ability.
  • In each questing area, there will be one chain quest that asks you to travel to the capital city to make a delivery. This is a very easy quest chain worth good experience, so be sure to complete the quest. Just don't allow yourself to wander or get lost in the main city; you'll have plenty of time to explore it at a higher level.
  • Plan your route by gathering all the quests in an area and traveling from one objective to the next in a straight line. By completing your quests in clusters, you can maximize your experience without wasting too much time walking around the map.
  • The starting areas for most races will provide enough quests to carry you to level 12. You can stay in the area to complete these quests before moving on if you wish, or you can leave the starting area after hitting level 10.

Starting Area Guide for the Alliance

Starting guides for each race are listed below. The quests are listed in the order that they should be completed. By the time you finish the quests, you should be level 10; depending on the amount of grinding you have done, you may be a higher level. If you wish to stay in the area to gain more experience, additional quests are usually available in the starting location.

Night Elf - Shadowglen, Teldrassil

The Night Elves are a peaceful druidic society dwelling off the coast of Kalimdor. They were once immortal, but lost both their immortality and their homeland when the Burning Legion destroyed the forests of Ashenvale. Now they have attempted to rebuild their homeland, but they are faced with many difficulties along the way. As a Night Elf, you can play a Druid, Hunter, Priest, Rogue, Warrior or Mage.

Most of the early quests revolve around identifying and curing a poisonous malaise that's fallen over your forest home and killing the bear-like Furbolgs who are behind it. The quests will also lead you across the island several times as you carry messages and deliveries to various quest-givers.

Your first 10 levels will be spent on the island of Teldrassil, which lies off the northwest corner of Kalimdor. Many of the Night Elf towns are built into massive trees, and navigating the area can be frustrating as the mini-map won't clarify which level of the tree a quest-giver is on. Be sure to read the quest text for clues about where to go.

Quests to Reach Level 10:

Shadowglen

  • The Balance of Nature
  • Fel Moss Corruption
  • Demonic Thieves
  • Priestess of the Moon
  • Iverron's Antidote
  • The Woodland Protector
  • Webwood corruption
  • Vile Touch
  • Signs of Things to Come
  • Teldrassil: Crown of Azeroth
  • Precious Waters
  • Teldrassil: Passing Awareness

Dolanaar

  • Dolanaar Delivery
  • Zenn's Bidding
  • Reminders of Home
  • Teldrassil: The Refusal of the Aspects
  • A Troubling Breeze
  • To Darnassus
  • An Unexpected Gift
  • Return to Nyoma
  • The Emerald Dreamcatcher
  • Gnarlpine Corruption
  • Seek Redemption
  • The Relics of Wakening
  • Resident Danger
  • Ferocitas the Dream Eater
  • The Sleeping Druid
  • Druid of the Claw
  • Ursal the Mauler
  • Nature's Reprisal
  • Twisted Hatred
  • The Road to Darnassus
  • Denalan's earth
  • Timberling Seeds
  • Timberling Sprouts
  • Rellian Greenspyre

From here, you can enter the capital city of Darnassus and prepare for your journey to the mainland.

Enemies to Fight:

Beasts

  • Nightsabers: Dark-furred tigers; they must be killed for "The Balance of Nature," "Zenn's Bidding."
  • Webwood spiders: Giant spiders that must be killed for "Webwood Corruption" and "Zenn's Bidding."
  • Strigid Owls: Giant owls that must be killed for "Zenn's Bidding."
  • Timberlings: These crouching tree-like humanoids will attack you as you approach Lake Al'Ameth. They must be killed for "Timberling Seeds."

Sentient Races

  • Furbolgs: Bipedal bears that must be killed for "Resident Danger," "Ferocitas the Dream Eater," "The Sleeping Druid" and "The Road to Darnassus."
  • Grellkin: Small impish demons; they must be killed for "Fel Moss Corruption" and "Nature's Reprisal."

Bosses and Rare Spawns

  • Githyiss the Vile: The leader of the Webwood Spiders, this giant spider must be killed for "Vile Touch." His main ability is a poison attack that deals nature damage over time. You will have the assistance of the NPC Tarindrella for this fight, which will make the battle go quickly.
  • Ferocitas the Dream Eater: The leader of the Gnarlpines. He must be killed for a quest of the same name. He has a ranged magic attack that deals nature damage.
  • Oben Rageclaw: A Night Elf druid who has fallen under control of the Furbolgs; you must kill him for "Druid of the Claw." He will be in bear form when you enter the room, and a Furbolg will be there as well. Kill the Furbolg first. The NPC who is with you on the quest will help you defeat Rageclaw.
  • Greenpaw: A level eight Furbolg residing in the caverns near Rageclaw. Though he's not a rare spawn, Greenpaw does have a chance to drop two above-average items. Be sure to keep an eye out for him as he is usually guarding one of the chests you need for "The Relics of Wakening."
  • Ursal the Mauler: Another powerful Furbolg who must be killed for a quest of the same name. He resides in a small cave. As a level nine boss, he is fairly easy to kill; just be sure to clear the area around him before attacking so you don't get overwhelmed with enemies.
  • Lord Melenas: A shape-shifting satyr who controls a number of Grellkin. He must be killed for "Twisted Hatred." When you enter the cave, take the path to your right; this will twist around and lead you directly to Melenas while providing you ample opportunity to kill enemies for the other two quests along the way. When you reach Melenas, he will be guarded by a Grellkin, so be prepared to kill both.
  • Threggil: A level seven rare spawn demon inside Fel Rock. His only attack is a melee strike, and he should be quite easy to kill by the time you are in the area. He does not drop any noteworthy gear, but he is worth a substantial amount of experience. Just be sure to clear the area before attacking as he will pull other Grellkin to assist him if they are nearby.
  • Duskstalker: A level eight rare-spawn feline that's a popular pet choice for hunters. He can be identified by his unique white-and-blue spotted appearance. He can be found on the south side of Teldrassil and is not affiliated with any quests.

Human - Northshire Valley, Elwynn Forest

The Humans of Azeroth are proud warriors whose enmity with the Orcs runs deep. They are one of the founding races of the Alliance, and they live throughout the Eastern Kingdoms. The humans recently suffered a terrible blow when Stormwind, their main city, was damaged by the dragon Deathwing. Now they must struggle to rebuild while battling the ever-encroaching Orc forces.

As a human, there are seven playable races: Paladin, Mage, Priest, Rogue, Warlock, Warrior and Hunter. The majority of your low-level quests will revolve around fighting the Horde threat and helping local humans go about their daily business. Due to the number of quests that require you to travel through densely populated forests or mines, the human starting-area quests are some of the most difficult for low-level players. Be sure to take your time and pull mobs one at a time to prevent yourself from dying.

Quests to Reach Level 10:

Northshire Valley

  • Beating Them Back
  • Lions for Lambs
  • Join the Battle!
  • They Sent Assassins
  • Fear no Evil
  • The Rear is Clear
  • Blackrock Invasion
  • Extinguishing Hope
  • Ending the Invasion
  • Report to Goldshire

Goldshire

  • Rest and Relaxation
  • The Fargodeep Mine
  • Gold Dust Exchange
  • A Swift Message
  • Continue to Stormwind
  • Dungar Longdrink
  • Return to Argus
  • Kobold Candles
  • The Jasperlode Mine
  • A Visit With Maybell
  • Young Lovers
  • Speak with Gramma
  • Lost Necklace
  • Princess Must Die
  • Note to William
  • Pie for Billy
  • Back to Billy
  • Goldtooth
  • Collecting Kelp
  • A Fishy Peril
  • Further Concerns
  • Westbrook Garrison Needs Help!
  • Find the Lost Guards
  • Protect the Frontier
  • Bounty on Murlocs
  • Discover Rolf's Fate
  • Report to Thomas
  • Cloth and Leather Armor
  • Wanted: James Clark

Eastvale Logging Camp

  • The Collector
  • Fine Linen Goods
  • A Bundle of Trouble
  • Manhunt
  • Hero's Call: Westfall

From here, you can proceed to Westfall to begin the next leg of your journey. If you are not quite level 10 yet, stay in the area to kill enemies throughout Elwynn Forest or pick up additional quests as needed in the area.

Enemies to Fight:

Beasts

  • Worgs: These wolves are pets of the Orcs; they must be killed for "Blackrock Battle Worgs."
  • Wolves: These wild canines prowl Elwynn forest and will attack if you get near. They must be killed for "Protect the Frontier."
  • Boars: These wild pigs live in Elwynn Forest and can be killed for easy experience. You must kill them for "Pie for Billy."
  • Spiders: These over-sized arachnids dwell in Elwynn Forest and the mines, and they will attack if you get close.
  • Bears: They dwell in Elwynn Forest and will attack if you come near. They must be killed for "Protect the Frontier."

Sentient Races

  • Orcs: The long-time enemy of the humans; they must be killed for "Lions for Lambs" and "Blackrock Invasion."
  • Goblins: Long-eared, short-statured members of the Horde that must be killed for "They Sent Assassins."
  • Kobolds: Rat-like humanoids living near the mines in Elwynn Forest. They must be killed for "Gold Dust Exchange" and "Kobold Candles." They will also impede your progress during "The Jasperlode Mine."
  • Humans: Bandits lay in wait in Elwynn forest; as level nines, they can pose a serious threat to lower-level characters. You must also kill them for "Linen Scraps."
  • Murlocs: These frog-like humanoids dwell near water. You must kill them for "Collecting Kelp" and "Bounty on Murlocs." Murlocs have a tendency to attack in groups, and they can quickly overwhelm you. When doing these quests, try to attack Murlocs on the edges of the spawn area rather than approaching a whole group.

Bosses and Rare Spawns

  • Kurtok the Slayer: A level five Orc boss who must be killed for "Ending the Invasion." He has only melee attacks and should be fairly easy to kill.
  • Princess: An over-sized sow living at The Stonefield Farm. She must be killed for "Princess Must Die!" She is a level nine and has a level seven guard who will attack you once you begin the fight. If you can keep both boars at a distance, the fight will go quickly.
  • Mother Fang: A level nine rare-spawn spider living in the Jasperlode Mine. You will confront her when completing "The Jasperlode Mine." You don't need to kill her to complete the quest, but she does have a chance to drop multiple good items. Several of the smaller spiders in the vicinity will attack you after the fight starts, so be sure to clear the area before engaging with Mother Fang. She can also be tamed as a hunter pet.
  • Goldtooth: A kobold who must be killed as part of a quest bearing the same name. He can be found in a campsite near the mine. He may have one or two guards nearby that will need to be killed before approaching him.
  • James Clark: A level nine human criminal with a bounty on his head who must be killed for "Wanted: James Clark." He can be found alone in a house in the Eastvale Logging Camp. When he dies, he will drop the next quest in the chain.
  • Morgan the Collector: A level 10 human boss hiding in a house near the Brackwell Pumpkin Patch. He has two guards with him that deal both melee and ranged magic damage. There are also several bandits to kill outside before reaching the house.

Dwarf - Coldridge Valley, Dun Morogh

Dwarves are a stout, mountain-dwelling race that have joined the Alliance in their battle against the Horde. They are long-time friends of the humans. You can choose to play as a Hunter, Paladin, Priest, Rogue, Warrior, Mage, Shaman or Warlock. The starting area for the Dwarves is Dun Morogh, a snow-capped mountain; they share much of their territory with the short-statured Gnomes.

When you first begin, your character will immediately start battling an invasion of Troggs, and most of the early quests will concern these and other invaders to your homeland, including the Frostmane Trolls that have settled in the area. You will also do a substantial amount of travel from one encampment to the next.

Quests to Reach Level 10:

Anvilmar

  • Hold the Line!
  • Give 'Em What-For
  • Aid for the Wounded
  • Lockdown in Anvilmar
  • First Things First: We're Gonna Need Some Beer
  • Dwarven Artifacts
  • Make Hay While the Sun Shines
  • All the Other Stuff
  • Whitebeard Needs Ye

Whitebeard's Encampment

  • The Troll Menace
  • A Refugee's Quandary
  • Trolling for Information
  • Ice and Fire
  • A Trip to Ironforge
  • Follow That Gyro-Coptor!
  • Pack Your Bags
  • Don't Forget About Us

Kharanos

  • Beer Basted Boar Ribs
  • Honor Students
  • Ride to Ironforge
  • Gryth Thurden
  • Return to Gremlock
  • Frostmane Aggression
  • The Perfect Stout
  • Bound for Kharanos
  • Culling the Wendigos
  • Forced to Watch from Afar
  • Pilfered Supplies
  • Pushing Forward
  • Operation Recombobulation
  • Help from Steelgrill's Depot
  • The Ultrasafe Personnel Launcher

Frostmane Retreat

  • Eliminate the Resistance
  • Strike From Above
  • The View From Down Here
  • A Hand at the Ranch

Amberstill Ranch

  • It's Raid Night Every Night
  • Protecting the Herd
  • Rams on the Lam
  • Help for the Quarry

Gol'Bolar Quarry:

  • Those Blasted Troggs
  • The Public Servant
  • Priceless Treasures

(image for "Rams on the Lam" - http://img.photobucket.com/albums/v292/wolfskin_/StolenRam_zps595f7953.jpg) These quests should take you to level 10 or beyond; if you wish to continue questing, you can stay in the area until all quests are completed to accrue more experience before moving to the next location.

Enemies to Fight:

Beasts

  • Boars: These wild pigs roam the mountain side. They must be killed for "All the Other Stuff" and "Beer Basted Boar Ribs."
  • Wolves: These wild canines dwell in the snow. You must kill them for "All the Other Stuff."
  • Bears: These live in the Tundrid Hills and will attack you if you draw near.
  • Snow leopards: These spotted white cats will attack you as you travel in Dun Morogh.

Sentient Races

  • Troggs: A barbaric race of mountain-dwelling humanoids that must be killed for "Hold the Line," "Give 'Em What-For," "Make Hay While the Sun Shines" and "Those Blasted Troggs."
  • Trolls: Mountain-dwelling cousins of the Horde race, these trolls must be killed for "The Troll Menace," "Ice and Fire," "Frostmane Aggression" and "Eliminate the Resistance."
  • Wendigos: Yeti-like creatures living near The Grizzled Den. They must be killed for "Culling the Wendigos."

Bosses and Rare Spawns

  • Grik'nir the Cold: The leader of the local troll population, this level five boss must be killed for "Ice and Fire." He also has a fire elemental for a servant; both must be killed for the quest. Both he and the elemental have melee and ranged attacks, so try to kill them quickly to reduce the damage you take. It may be a good idea to group up with someone before attempting this quest, but it can be soloed if you take your time.
  • Edan the Howler: A level seven rare-spawn and leader of the Wendigos. He deals ranged frost damage. He is not associated with any quests, but he is worth a substantial amount of experience and has a chance to drop several good items. Be sure to clear the room of other Wendigos before attempting to attack him as they will rush to his defense.
  • Battok the Berserker: A level eight troll boss who must be killed for "Eliminate the Resistance." As a Berserker, he grows very large and deals increased damage in this enraged state. He can also throw his weapon at you to deal ranged damage. He respawns quickly, so be sure to stay clear of the area after killing him if you don't want to fight him again. (image: http://img.photobucket.com/albums/v292/wolfskin_/BattoktheBerserker_zpsc8c4042a.jpg)
  • Vagash: A level nine Wendigo who must be killed for "Protecting the Herd." He spawns on a cliff overlooking the ranch. He has a special ability that can stun you for three seconds. There are no other enemies in his area, so you can attack him immediately.

Gnome - Gnomeregan, Dun Morogh

The Gnomes are neighbors to the Dwarves. Unlike the other races of the Alliance, which have a long history as warriors, Gnomes have spent most of their lives building gadgets and advancing their technology. After years of exile, they have returned to their home of Gnomeregan in an attempt to reclaim it as their own.

You can play as a Mage, Rogue, Warlock, Warrior or Priest. The starting area of the Gnomes is Gnomeragan, their city under siege. Most of your early quests will revolve around reclaiming this city from your enemies. Around level five, you will form an alliance with the Dwarves, and this will lead you to neighboring Kharanos; from there, the quests are the same as those for the Dwarves above.

Quests to Reach Level 10:

Gnomeregan

  • Pinned Down
  • Report to Carvo Blastbolt
  • See to the Survivors
  • Withdraw to the Loading Room
  • Decontamination
  • To the Surface

New Tinkertown

  • The Future of Gnomeregan
  • Meet the High Tinker
  • The Fight Continues
  • A Triumph of Gnomish Ingenuity
  • Scrounging for Parts
  • A Job for the Multi-Bot
  • What's Left Behind
  • Dealing with the Fallout
  • What's Keeping Jessup?
  • Get Me Explosives Back!
  • Missing in Action
  • Finishin' the Job
  • One More Thing
  • Crushcog's Minions
  • No Tanks!
  • Staging in Brewnall
  • Paint it Black
  • Down with Crushcog
  • On to Kharanos

Enemies to Fight:

Beasts

  • Sludges: Vicious blob-like creatures that must be killed for "What's Left Behind."
  • Living Contaminations: Elementals created by radiation. They must be killed for "Dealing With the Fallout."
  • Snow leopards: Spotted cats that prowl the valley.
  • Wolves: Wild canines that live in the snow.

Sentient Races

  • Leper Gnomes: Gnomes who have been damaged by radiation and must be killed for "Pinned Down,"
  • Troggs: Ape-like humanoids dwelling in the mountains. They must be killed for "Get me Explosives Back!" and "Finishin' the Job."

Bosses and Rare Spawns

  • Boss Bruggor: A level three trogg dwelling in the tunnels near Frostmane Hold. His primary attack is a melee strike that knocks the player back. Be sure to clear the area to avoid being knocked into enemies. (image: http://img.photobucket.com/albums/v292/wolfskin_/Bruggor_zpsbc8df136.jpg)
  • Rezlo Crushcog: A traitorous Gnome who must be killed for "Down With Crushcog." You won't actually fight Rezlo. Instead, two NPCs will battle against him while you kill a series of guards that spawn around him. (image: http://img.photobucket.com/albums/v292/wolfskin_/Crushcog_zps650a0432.jpg)

Draenei - Ammen Vale, Azuremyst Isle

The Draenei come from the planet Draenor, the original homeland of the Orcs. They originally came to Azeroth to help defeat the forces of The Burning Legion, but many stayed behind to join the Alliance in the on-going war against the Horde. Draenei can be played as Shamans, Priests, Warriors, Paladins, Mages and hunters.

Your character begins as a survivor of the crashed Draenei ship, The Exodar. Many of your early quests will revolve around aiding your kin and battling local threats.

Quests to Reach Level 10:

Ammen Vale

  • You Survived!
  • Replenishing the Healing Crystals
  • Urgent Delivery!
  • Volatile Mutations
  • Rescue the Survivors
  • Spare Parts
  • Inoculation
  • Botanical Legwork
  • What Must Be Done
  • Healing the Lake
  • The Missing Scout
  • The Blood Elves
  • Blood Elf Spy
  • Blood Elf Plans
  • The Emitter
  • Travel to Azure Watch
  • Word from Azure Watch

Azuremyst Isle

  • Red Snapper - Very Tasty!
  • Find Acteon!
  • The Great Moongraze Hunt
  • Medicinal Purpose
  • Cookie's Jumbo Gumbo
  • A Small Start
  • I've Got a Plant
  • Reclaiming the Ruins
  • Precious and Fragile Things Need Special Handling
  • Rune Covered Tablet
  • Strange Findings
  • Tree's Company
  • Warlord Sriss'tiz
  • The Missing Fisherman
  • Learning the Language
  • Totem of Coo
  • Strange Findings
  • Nightstalker Clean Up, Isle 2
  • Totem of Tikti
  • Totem of Yor
  • Totem of Vark
  • The Prophecy of Akida
  • All That Remains
  • An Alternative Alternative
  • Stillpine Hold
  • Show Gnomercy
  • Deliver Them From Evil...

At this point, you should have reached level 10. This zone has enough quests to last you to level 12 if you wish to remain in the area until all quests have been exhausted.

Enemies to Fight:

Beasts

  • Vale Moths: Giant insects that must be killed for "Replenishing the Healing Crystals."
  • Volatile Mutations: Mutated plant-beasts that must be killed for "Volatile Mutations."
  • Lashers: Vicious, mobile plants that must be killed for "What Must Be Done."
  • Crawlers: Giant crabs that must be killed for "Cookie's Jumbo Gumbo."
  • Stags: Deer that must be killed for "The Great Moongraze Hunt."
  • Nightstalkers: Large cats that must be killed for "Nightstalker Clean Up, Isle 2." Killing them also enables you to complete "Strange Findings."

Sentient Races

  • Blood Elves: Long-time enemies of the Draenei. They must be killed for "The Blood Elves." They will also impede your progress on "Blood Elf Spy" and "Blood Elf Plans."
  • Naga: Humanoid serpants that must be killed for "Reclaiming the Ruins."
  • Furbolgs: Bear-like humanoids that must be killed for "The Prohpecy of Akida."

Bosses and Rare Spawns

  • Surveyor Candress: A level five Blood Elf who must be killed for "Blood Elf Spy." Her primary ability is a ranged fire attack. She respawns quickly, so be sure to leave the area to avoid fighting her again. Alternatively, you can kill her a few extra times for additional loot.
  • Warlord Sriss'tiz: A level 10 Naga who must be killed for a quest of the same name. His primary attack is a powerful melee strike. When entering the cave, just jump down into the hole rather than traveling around; this will save you from fighting so many mobs.

Worgen - Gilneas, Silverpine Forest

The Worgen were once humans dwelling in the city of Gilneas. They were overrun, however, by shapeshifting wolf-monsters that infected them and turned them into beasts themselves. They dwelt for many years in isolation, but recently joined with the Alliance as a way to defeat the Scourge who had invaded their homelands. As a Worgen, you can play as one of seven races: Druid, Warrior, Hunter, Mage, Priest, Rogue or Warlock.

The starting area for the Worgen is isolated from the rest of the map, and you will quest there until you reach level 12. The quests here do not exactly follow the format of other starting zones. They are predominately story-based and require comparatively little grinding. As such, enemies will not be listed below; nearly every enemy you kill will be either a Worgen or an Undead.

The quests from levels one through five are concerned with the siege at Gilneas and your doomed attempts to hold back the Worgens. The rest of the quests revolve around learning to live as a Worgen and dealing with the threat of the Scourge.

Quests to Reach Level 10:

Gilneas

  • Lockdown!
  • Soemthing's Amiss
  • All Hell Breaks Loose
  • Evacuate the Merchant Square
  • Salvage the Supplies
  • Royal Orders
  • Your Instructor
  • Safety in Numbers
  • Old Divisions
  • While You're At It
  • The Prison Rooftop
  • By the Skin of His Teeth
  • Brothers in Arms
  • The Rebel Lord's Arsenal
  • From the Shadows
  • Message to Greymane
  • Save Krennan Aranas
  • Time to Regroup
  • Sacrifices
  • By Blood and Ash
  • Never Surrender, Sometimes Retreat
  • Last Stand

(image: http://img.photobucket.com/albums/v292/wolfskin_/Gilneas1_zps1eb7e168.jpg)

Duskhaven

  • Last Chance At Humanity
  • Among Humans Again
  • In Need of Ingredients
  • Invasion
  • Kill or Be Killed
  • Hold the Line
  • You Can't Take 'Em Alone
  • Holding Steady
  • The Allens' Storm Cellar
  • Unleash the Beast
  • Two By Sea
  • Save the Children!
  • Leader of the Pack
  • As the Land Shatters
  • Gasping for Breath
  • Evacuation
  • Grandma Wahl
  • The Hayward Brothers
  • The Crowley Orchard
  • The Hungry Ettin
  • Grandma's Lost It Alright
  • I Can't Wear This
  • Grandma's Cat
  • Not Quite Shipshape
  • Washed Up
  • Escape by Sea
  • To Greymane Manor
  • The King's Observatory
  • Alas, Gilneas!
  • Exodus
  • Stranded At the Marsh
  • Introductions Are in Order
  • Stormglen

A note on quests in this area: When you complete "The Hungry Ettin," do not attempt to attack Koroth. He is an Elite and cannot be killed by a character of your level. Instead, sneak past him and steal the horses. (image: http://img.photobucket.com/albums/v292/wolfskin_/Koroth_zpsec93f6f5.jpg)

Stormglen Village

  • Pest Control
  • Pieces of the Past
  • Queen-Sized Troubles
  • The Blackwald
  • Losing Your Tail
  • Tal'doren, the Wild Home

At this point, you should continue questing until you reach level 12, when the story concludes. That will allow you to leave the starting zone and join other Alliance players in the next zone.


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